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cnnmmd

cnnmmd_xoxxox_tlkuni


Clients: Chat client (game engine (Unity))


Implementation/Rights (Source Code/License): [※E]

https://github.com/cnnmmd/cnnmmd_xoxxox_tlkuni

※E
This code is available to the public so you can see how it works (it's still being cleaned up for collaboration).

dependence:

overview


Chat client for game engines:

Language used: C# (Unity)
Development environment: Unity ( https://unity.com/ )

Installation: Manual


*
If individual settings are required before installation, modify the file according to the steps below.

Copy the following files to any folder in the game engine (Unity) project pane:

# Transcription source:
> cnnmmd/export/app/xoxxox
 
> appuni
# Post to:
> Assets/*

Add the following audio playback components to any object (such as a character) in your scene in the Hierarchy pane:

> AudioSource

Add the following components to that object (after addition, each component item should reflect the parameters from the individual files above):

> RcvVce # Receive audio
> SndVce # Send audio

Setting: Setting


The individual configuration files are as follows (the contents of the files that specify addresses are also shown): [*A] [*B]

# Individual settings:
>
cnnmmd/import/cnnmmd_xoxxox_tlkuni/export/app/xoxxox/appuni/bin
 
> Params.cs
    - public static string srvadr = "127.0.0.1" // Relay server address

※A
To modify a plugin file, copy it to a custom folder in the same location, modify the copied file, and then update the main (export) version as needed:
# Plugin side:
> cnnmmd/import/${plugin}/export/.../${target}
# Custom folder side:
> cnnmmd/import_custom/${custom}/export/.../${target}
$ cd cnnmmd/manage/bin
$ ./remove.sh && ./append.sh

execution


Start the necessary servers and run the workflow.

Next, run the game engine (Unity) - this is where the conversation begins. [※1][※C]


*1
The device for audio input is automatically selected as the active microphone on the OS side.
※C
At the beginning of a conversation or when switching speakers, the speech synthesis engine takes some time (possibly minutes on a CPU) to load the dictionary and individual models - while the speech synthesis node display is active, models are being loaded or speech data is being generated.